Greg Pidgeon

Tuesday, February 22, 2005

FHM.com

Just out of interest following on from the game research, check out www.fhm.com on the FHM.com's 100 Greatest Games. Some absolute classics here, along with some fantastically stupid ones too. Below are screenshots from a couple of my favorites...

Bikini Bounce

Bikini Bounce

Arse Race

Arse Race
:: posted by Greg Pidgeon, 10:57 am | link | (0) comments |

City Of Heroes 1

City of heroes logo

Whilst in the character research phase of the toy assignment Dave showed me a game that he had and was enjoying called 'City Of Heroes. This game seems to have alot in common with the concept of my own game. You are a superhero of your design that goes around an interactive online city completing missions with other users logged on anyway in the world. On completion of these missions your characters game statistics are increased. I had a look on the website (details in below post) and think I will be looking closely at the interface and general game design to see how it has already successfully been done.

Below is a description on the game taken from the website for the game, www.cityofheroes.com, some of the characters created using the game and a screenshot from the game itself.
:: posted by Greg Pidgeon, 2:43 am | link | (0) comments |

City Of Heroes 2


city of heores descip

The Super Powered Massively Multiplayer RPG

Welcome to City of Heroes, the online world that's home to an entire universe of heroes, where you and thousands of other players take on the roles of super powered heroes - in a stunning, 3D graphical world.

Super Powered Action and Adventure

Create Your Own Hero

Choose from hundreds of different powers and design your own unique costume.

Fight Evil!

Confront super villains, aliens, madmen, criminals, and other fearsome foes. Take on personalized missions and rid the city of several different evil organizations and hundreds of individual enemies.

Form Your Own Super-group of Heroes

Band together with other players to fight evil and become the premiere hero group in the city!

Explore the City

Explore the skyscrapers, slums, sewers and streets of Paragon City, a sprawling online metropolis that offers unlimited adventures and countless surprises.

Live the Story

Become an integral part of twenty different ongoing story arcs as the villain groups menace Paragon City and react to player victories and defeats.

youareahero


:: posted by Greg Pidgeon, 2:20 am | link | (0) comments |

City Of Heores 3

Here are some of the characters that have been created with the 'City Of Heroes' online game, along with a screenshot of the actual game.....

superhoeroes

Supervillians

Screenshot
city of heroes screenshot
:: posted by Greg Pidgeon, 2:15 am | link | (0) comments |

Design Exercise (Week 6)


Designer/Creative Director

In this exercise we were put into pairs, Dave & me being a group. Each being the designer for their own project and the creative director for the other persons. The aim of the exercise was to create icons and a visual identity for our toys.

My idea for the icons and navigation was to set it out much like the standard desktop navigation on a Mac.

i.e

OSX-icons-static

OSX-icons-large

The directional joystick of the Navman handheld device would be used to scroll a toolbar of icons that enlarged as the user rolled over them. The icons would include things such as health, strength, tolls, cash etc and would be represented graphically.

I pitched this idea to Dave and he gave me some feedback before I went any further. The points are as follows....

1. The icons would need to be vector graphics in order to scale whilst scrolling.

2. Detail of graphics is key to making them appealing as the primary user interface (e.g streath icon could be a weight bar but would need to be shaded to add to realism perhaps)

3. Keep in mind target age group. Icons could be a catooney style as the product is aimed at a younger age group.

After taking into account the above ceative direction a mocked a couple of icons (in about 2 mins cos I ran clean out of time).

strength-vector

show-stages-of-icons

Dave concentated on one icon for the main menu of his digital toy. The design is below.

<"images to follow">

As his creative director I liked the design so I asked where it was going to be located. He showed me and the size it would be. I suggested that as it was such a detailed icon it might get confused if it was only going to be small. So dave took out the back ground writting to give it more impact at such a small size. So it would look like this...

<"images to follow">

A constructive session I thought, also making me think about the navigation graphics a little more which is good and its always nice to have an outside view on your work. Helps you to think about things you wouldn't normally have thought about.

:: posted by Greg Pidgeon, 2:03 am | link | (0) comments |

Apologies

Just thought I'd drop a post to apologise for the lack of action in the last week on my blog. I'd like to say its because I getted to New York as per the plan but no I managed to get a mother of a chest infection the day before I flew, my GP stating "it was decided it was not safe for Greg to travel". What a joke. But life goes on and so does my blog, more posts to follow.....
ill
:: posted by Greg Pidgeon, 1:32 am | link | (0) comments |

Tuesday, February 15, 2005

Sodaplay Transfigured

An e-mail from Rob prompted us to go to an interesting seminar @ the Media Lounge on Thurs 10th Feb. The evening was enjoyed, with interesting talks given by a couple of the resisdent artists but the real attraction was 'Sodaplay Transfigured'. This was a talk given by 2 of the MD's of Soda, a multi-media production company. One of their projects called the 'Soda Constructor' has become very popular in the past year or so and now has a large fanbase and even offshoot websites paying pilgimage to it.

Below are a couple of images of what has been created using the constructor already but the possibilties are endless. Check out the real deal @ www.sodaplay.com.


Sodacon-1

Sodacon-3

Sodacon-2
:: posted by Greg Pidgeon, 12:26 am | link | (0) comments |

Actionscript

Off the back of our '5 Random Throws' Assignment I thought I'd check out what other sort of things you can do with Actionscript. www.actionscript.cl is a gallery of around 38 different funky actionscript driven animations/games.

Below are some of the ones I enjoyed, but use the above link to check them out for yourself.

Actionscript.cl-1

Actionscript.cl-2

Actionscript.cl-3
:: posted by Greg Pidgeon, 12:13 am | link | (0) comments |

Wednesday, February 09, 2005

Sketchbook Scans

For the 16 x 16 assignment I storyboarded some ideas in my sketchbook. Just thought I'd do some scans to let you guys know how I'm getting on (ie not doing as much work as I should be I feel). Anyway check em' out below...

Page-1
:: posted by Greg Pidgeon, 4:30 pm | link | (0) comments |

Page 2

Page-2
:: posted by Greg Pidgeon, 4:29 pm | link | (0) comments |

Page 3

Page-3
:: posted by Greg Pidgeon, 4:28 pm | link | (0) comments |

Page 4

Page-4
:: posted by Greg Pidgeon, 4:27 pm | link | (0) comments |

MiniClip.com



In our wednesday mornings with Dave we are no longer concentrating on the 16 x 16 animations and are now working on the toy assignment. In todays tutorial Dave asked us to have a look on miniclip.com & shockwave.com and play some online games (did I mention I love my course) in order to research which ones had the most playability and what their unique feature is. Below are some screenshots & descriptions of the games I played & what about them stood out to me.....
:: posted by Greg Pidgeon, 4:05 pm | link | (0) comments |

3 Foot Ninja II

3-Foot-Ninja-1

3 Foot Ninja II is a platform type role playing/fighting game. Quite similar concept to the old 'Double Dragon' game. Alot of time & effort has been put into the interface on this one. Appealing graphics, continous narrative, easily navigatable & strong gameplay. A good all rounder.

3-Foot-Ninja-4

3-Foot-Ninja-3

3-Foot-Ninja-2

My Rating ...

4-Star
:: posted by Greg Pidgeon, 4:03 pm | link | (0) comments |

Bush Royal Rampage

Bush-1

In this game you play President Bush (& later on The Queen) as he single handedly defeats the terrorist threat on our streets. With a novelty theme which dictates this will never be taken seriously as a game, that said its crowning feature has to be the controls which really improve the gameplay. The target is controlled with the mouse which works beautifully, then a left click is used to fire.

Bush-3

Bush-2

My Rating...

4-Star
:: posted by Greg Pidgeon, 3:52 pm | link | (0) comments |

Capoeira Fighter III

Fighter-1

Capoeria Fighter III is an arcade style fighting game. Simplistic 2D gameplay coupled with interesting characters & cartoony graphics make this a gem.

Fighter-3

Fighter-2

My Rating...

4-Star


:: posted by Greg Pidgeon, 3:37 pm | link | (0) comments |

Hostile Skies

Hostile-Skies-1

Hostile Skies is a fighter pilot game set in France 1916. You are 'Billy Coppins' a fighter ace in the French Armee de L'air. Your mission is to defeat Falkenhayn's attacking fighters & land safely on the allied air strip.

Hostile-Skies-3

Hostile-Skies-2

Nice graphics, a usuable interface, very high playability & even a little history slashed in for good measure.

My Rating ...

5-Star
:: posted by Greg Pidgeon, 2:09 pm | link | (0) comments |

Park A Lot

Park-A-Lot-1

Park A Lot basically consists of getting in, driving & parking cars in a car park outside a shopping mall. The feature that struck me first about this game is the well designed interface & graphics. Unfortunately the gameplay of the game is poor so again didn't hold my interest very long.

Park-A-Lot-2

My Rating...

2-Star
:: posted by Greg Pidgeon, 2:00 pm | link | (0) comments |

Zed

Zed-1

Zed is a basic platform game. Your objective is to collect 'gold' from around the levels to progress to the next stages. As with any platform game this does have appeal, but like many games theres just nothing new or eyecatching here.

Zed-2

My Rating...

2-Star
:: posted by Greg Pidgeon, 1:50 pm | link | (0) comments |